Note that only the SneakMultiplier value or the PowerAttackMultiplier will be applied in the final damage calculation. SneakMultiplier is 1 unless your character is sneaking and undetected by the target in which case it is taken from the following table: Sneak Skill ( 3*Skill + 1.2*Luck - 56 ) * ( WeaponHealth / BaseWeaponHealth + 1 ) / 16000 Replacing ModifiedSkill directly into the formula yields: WeaponRating = BaseWeaponDamage * ( 0.75 + Attribute / 200 ) * Luck also takes into account any magical effects. Skill includes any skill-altering magical effects ( Fortify, Damage, Absorb, etc in the form of spells, potions, enchantments, abilities, etc). The equation is ModifiedSkill = Skill + 0.4 * (Luck - 50). ModifiedSkill is your skill ( Blade, Blunt, or Marksman) modified according to Luck.Attribute is Strength for melee weapons Agility for bows.Attribute and ModifiedSkill are constrained between 0 and 100.WeaponRating is the damage shown for the weapon in your character's inventory.BaseWeaponDamage is the damage value provided on this site for the weapon. ( 40 + ModifiedSkill * 3 ) * ( WeaponHealth / BaseWeaponHealth + 1 ) / 160000 WeaponRating = BaseWeaponDamage * ( 150 + Attribute ) * ( 0.2 + ModifiedSkill * 0.015 ) * ( WeaponHealth / BaseWeaponHealth + 1 ) / 4 Where WeaponRating is (both forms are equivalent): WeaponRating = BaseWeaponDamage * ( 0.75 + Attribute / 200 ) * The WeaponRating (WR) for Bows is the WR for the Bow + the WR for the Arrow.OpponentArmorRating * OpponentWeaponResistance Also has the tower warden that reflects five points of damage a day for 120 seconds.The complete formula for Blades, Blunts and Bows is: Damage = WeaponRating * ( Fatigue / MaxFatigue + 1 ) / 2 * max( SneakMultiplier, PowerAttackMultiplier ) * The Tower- Enables the use of the tower key ability to open any chest or door at average or less lockpicking difficulty.The Thief- 10 point bonus to agility, speed and luck.The Shadow- Lets you use the moonshadow skill once a day to turn invisible for 60 seconds.The Serpent- This lets you use the serpent spell that is slow but potently poisons the target while curing and dispelling magic on you at the cost of 100 fatigue.The Ritual- Enables use of Mara's kiss ability to regain health once a day and the blessed word to negatively affect undead enemies.The Mage- 50 point bonus to magicka attribute.People of the opposite sex of you are also more friendly The Lover- Enables the use of the lover's kiss ability to paralyze a foe once a day for 10 seconds at the cost of 120 fatigue.The Lady- 10 point bonus to willpower and endurance.The Atronach- 50% chance of absorbing spells to regain magicka at the cost of not being able to recharge by waiting.The Apprentice- Gives 100 point bonus to the magicka attribute but also gives you a 100% weakness to magic.They cannot be changed once you escape the Imperial City prison. There are 13 of them total that give a bonus to attributes as well as a potential downside depending on the sign. Birthsigns also play a part in which attributes are best to most effectively leveling up so it is important to understand.
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